Since yesterday's revisions, it's not possible to do graphical applications, it's probably somewhere in RenderWindow initialization. When debugging the MVS says it's something accessing pointer 0x00000000. Narrowing the problem, my server application (only system and network parts of SFML) still works fine on the same libs. And MVS log points to sfml-graphics.dll
Some more library loading
'Client.exe': Loaded 'C:\WINDOWS\system32\mcd32.dll'
'Client.exe': Unloaded 'C:\WINDOWS\system32\mcd32.dll'
First-chance exception at 0x0046c246 (sfml-graphics.dll) in Client.exe: 0xC0000005: Access violation writing location 0x00130008.
First-chance exception at 0x00000000 in Client.exe: 0xC0000005: Access violation reading location 0x00000000.
The last one repeating a lot.
Now why in intialization of window? Since I've made a breakpoint in init function of my app, and it never got reached, neither in debug noir release version, also I don't have any other classes used anywhere from sfml-graphics.dll
Also can't be fault on my part - it worked with older libs, and I have no pointers anywhere in my code.