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Author Topic: Position of SubRect of a Sprite...  (Read 3597 times)

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Ako

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Position of SubRect of a Sprite...
« on: June 19, 2008, 10:38:44 am »
Hey!

When I change the position of a sprite, the position of the subrect of it will not be changed, right?
Thats too bad because I want to check if the cursor is above the sprite with mySprite->GetSubRect().Contains(mousePosX, mousePosY)...

But the subrect-position is always 0, 0, ....
So I have to change the subrect whenever I change the sprite position?

Thanks!
Greets

Laurent

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Position of SubRect of a Sprite...
« Reply #1 on: June 19, 2008, 11:46:37 am »
Subrect is a local rectangle, to do picking tests you must first put it in view space (ie apply any translation / rotation / scaling).

also, don't forget to convert your mouse position to view space too (it's in window space, which might not be the same if you're using a custom view or have resized your window).
Laurent Gomila - SFML developer

Ako

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Position of SubRect of a Sprite...
« Reply #2 on: June 19, 2008, 12:31:40 pm »
Put what in view space? The sprite? So I must translate/rotate/scale it, even if I don't want to? Isn't it in the default view space?

How to convert the mouse position to view space? And can I use the Contains() method then anyway?

I'm a very newb to this sorry :-/

Thanks!
Greets

Laurent

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Position of SubRect of a Sprite...
« Reply #3 on: June 19, 2008, 01:11:39 pm »
Quote
Put what in view space? The sprite? So I must translate/rotate/scale it, even if I don't want to?

As the subrect is in local space, then yes you must do the conversion.

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How to convert the mouse position to view space?

In the next version there will be a function for that.

Quote
And can I use the Contains() method then anyway?

Only if there's no rotation.
Laurent Gomila - SFML developer

Ako

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Position of SubRect of a Sprite...
« Reply #4 on: June 19, 2008, 01:25:47 pm »
Okay thanks!
Greets