Well I ran the examples on my laptop and they seem to run okay. Both gpu cards are Intel though (all these issues because my gtx died on me on Saturday:( ), but anyways I'm installing different drivers on the desktop and update.
Update #1:
Changed my driver version, it stil persists. Well I'm stumped now.
The pre-built examples report an unhandled exception at a memory address with ntdll.dll.
Well the stack trace crashes when sfml calls the window destructor. The same happens when i have an OpenGl context and close the window. The call to window.Close() causes a similar exception.
I can thats the last call on the stack.