Ah, my apologies. I did not read the OpenAL docs carefully enough.
I suppose the AL_SEC_OFFSET property, although it is only a property, alows to change the position in the audio source while playing. I was looking for a function like there is for play, stop, rewind etc.
The abstraction of "sound" and "music" in SFML is helpful. I will look into using only the SFML audio library in my project for now.
Will I need to link to the flc, vorbis etc. libs even when I only need WAV support?
Thanks.