Thank you to you both,
just downloaded it, will play around with it later. but first, an update.
So a lot happened since last video (but not as much as i wanted there to happen.)
-Added character sprites
-added zombies sprites
-did so the levelData calculates what type of ground we have, based on its surroundings.
-added a "walk trough" type of ground (not featured in video)
-added simple AI (walk left for 3-6 sec, tunr around do same)
-added animations
-added "classes" (the 3 characters has different speed, health, mana , jump power and sprites based on their class (currently sprites are just changing belt color, gray = warrior, red= ranger, blue = mage, simple stuff)
-made animation speed scale to walking speed (still need tuning)
-found out that i cannot for the life of me add textures to a vector, so i had to use an array instead :S
and here is the video: