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Author Topic: how to check collision with mouse?  (Read 3691 times)

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eniddelemaj

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how to check collision with mouse?
« on: July 25, 2016, 12:54:14 pm »
        sf::Text text;
        text.setPosition(100, 100);
        text.setFont(font);
        text.setString("example");
        text.setColor(sf::Color::Green);

        sf::FloatRect collision = text.getLocalBounds();

        sf::Vector2f point = sf::Vector2f(100, 100);

       
        if (collision.contains(point))
        {
                text.setColor(sf::Color::Red);
        }
 
I want to check collision with mouse. so if i move with the cursor over the text that the text change its color to red. I didnt become smarter of the tutorials:/

the code works but there is no result

sorry for my english i hope you can help!
« Last Edit: July 25, 2016, 01:41:56 pm by Laurent »

G.

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Re: how to check collision with mouse?
« Reply #1 on: July 25, 2016, 01:01:21 pm »
Use getGlobalBounds instead of getLocalBounds.
getLocalBounds ignores transformations (position etc.)

eniddelemaj

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Re: how to check collision with mouse?
« Reply #2 on: July 25, 2016, 01:03:39 pm »
i did but the same result:/

Hapax

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Re: how to check collision with mouse?
« Reply #3 on: July 25, 2016, 01:28:00 pm »
Are you using a view?
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
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eniddelemaj

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Re: how to check collision with mouse?
« Reply #4 on: July 25, 2016, 01:33:01 pm »
no im just trying the codes of the tutorials

Yohdu

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Re: how to check collision with mouse?
« Reply #5 on: July 25, 2016, 03:00:10 pm »
Can you provide us with your entire code ? (with the game loop and everything...)

EDIT : looking at the code you already provided, the point you are testing is actually not the mouse position. It should be :

sf::Vector2f point = sf::Mouse::getPosition(window)
« Last Edit: July 25, 2016, 03:05:21 pm by Yohdu »

Hapax

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Re: how to check collision with mouse?
« Reply #6 on: July 25, 2016, 09:08:07 pm »
It looks like you're attemping to check to see if it's working by using values you are sure to be right by checking a point that's at the text's position, right?
Unfortunately, that's not correct as the text's actual position maybe (and probably is) off-set from this position; getGlobalBounds() gives you this information if you would like it (left and top).

For example, a part of the code you provided could be changed to this:
    sf::FloatRect collision = text.getGlobalBounds();
    sf::Vector2f point = sf::Vector2f(collision.left + 1.f, collision.top + 1.f); // I've added to make sure it's inside the bounds
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*