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Author Topic: How to use OpenGL 4.5 in SFML, instead of OpenGL 3.3  (Read 2791 times)

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antos

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How to use OpenGL 4.5 in SFML, instead of OpenGL 3.3
« on: July 30, 2016, 07:04:00 pm »
When i try to change ContextSettings, there is no compilation error but  when i open the executable,

Warning: The created OpenGL context does not fully meet the settings that were requested
Requested: version = 4.5 ; depth bits = 24 ; stencil bits = 8 ; AA level = 4 ; core = false ; debug = false
Created: version = 3.3 ; depth bits = 24 ; stencil bits = 8 ; AA level = 4 ; core = true ; debug = false

It gives this warning. Is there any way for using 4.5 instead of 3.3?

victorlevasseur

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Re: How to use OpenGL 4.5 in SFML, instead of OpenGL 3.3
« Reply #1 on: July 31, 2016, 10:29:34 am »
Does your graphic card really support creating an OpenGL 4.5 context ?

 

anything