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Author Topic: New strategy for the internal rendering code in SFML 2  (Read 9280 times)

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Laurent

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New strategy for the internal rendering code in SFML 2
« Reply #15 on: January 25, 2010, 03:07:54 pm »
If you want to test vertex arrays, you can easily modify the sf::Renderer class. It has Begin(), End(), and ProcessVertex()  functions that you can adapt -- the code is pretty straight-forward :)
Laurent Gomila - SFML developer

Dravere

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New strategy for the internal rendering code in SFML 2
« Reply #16 on: January 28, 2010, 11:55:58 pm »
With a very simple particle system I get around 8 FPS more compared against SFML 2 batching. I don't remember how much better the SFML 2 batching was against SFML 1.5, but it was better. So the current SFML 2 system is the best.

Will this now mean, that you will introduce a sf::Batch class? Or isn't this an option anymore?

Laurent

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New strategy for the internal rendering code in SFML 2
« Reply #17 on: January 29, 2010, 12:15:44 am »
Quote
Will this now mean, that you will introduce a sf::Batch class? Or isn't this an option anymore?

I hope that this kind of class won't be necessary. But I still don't know, so I'll wait for more feedback.
Laurent Gomila - SFML developer

 

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