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Author Topic: SFML 2.4.0 released  (Read 15736 times)

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dabbertorres

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Re: SFML 2.4.0 released
« Reply #15 on: August 16, 2016, 07:41:36 pm »
Mind if I bump my CSFML pull? No one from the team has commented on it yet - and I'm curious if it's being looked over or simply if no one has gotten around to it yet. :)

(Not intending to rush, just falling victim to my curiosity!)

eXpl0it3r

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AW: SFML 2.4.0 released
« Reply #16 on: August 17, 2016, 12:37:45 am »
I don't mind at all. Thanks for all the work you've put into. I saw it on GitHub as well. Unfortunately I'm in the middle of exams and additionally have little knowledge on CSFML.
I hope however that Laurent will get around to review it and maybe someday zsbzsb will show up again. ;)
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dabbertorres

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Re: SFML 2.4.0 released
« Reply #17 on: August 17, 2016, 07:48:44 pm »
Alright, no problem. Thanks for letting me know!

I've ended up doing a fair amount of C++ <-> C <-> C# binding at work, so I figured I might be able to help out a bit.

lexsonn

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Re: SFML 2.4.0 released
« Reply #18 on: October 10, 2016, 06:20:17 pm »
Hey, I've noticed you haven't added clipping masks to either this update or future ones, are you guys still considering adding this? I know, its not too awful to add it myself, its just annoying if I ever want to update.

eXpl0it3r

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Re: SFML 2.4.0 released
« Reply #19 on: October 12, 2016, 10:47:11 am »
Hey, I've noticed you haven't added clipping masks to either this update or future ones, are you guys still considering adding this? I know, its not too awful to add it myself, its just annoying if I ever want to update.
Yes, it's still something we want to add. However if we can't resolve remaining discussions in time, things will get pushed back, in order to not further delay the release of newer versions. I'll see whether it's something to consider again for SFML 2.5.0.
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