After doing the tutorials I suggest to play with SFML by yourself.
Starting from small things, always thinking on your project, you'll find answers about how to start implementing the game.
Like a prototype. Imagine that you want to do a character moving in a nice way, and it will be defined by some complicated class. You start by making just a sprite in the main function, moving somehow, improve it a bit, then you think "ok, this works
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
, the complicated character class will work like this somehow".
When you get enough comfortable with it, leave the prototyping away and start really implementing your project.
That's how I do when I try a new API.
SFML tutorials covers everything you need to know, so there isn't much more to learn, hands on it
![Wink ;)](https://www.sfml-dev.org/forums/Smileys/default/wink.gif)
If you didn't think about what game you want to do, you should do it soon ;-)