Good morning SFML community! As I approach the end of my third C++ class and it is about time to customize my game to make it stand out from the rest! Since the game is asteroids, the idea came up to get a sprite sheet of a modular space ship, and allow the user to customize the space ship they are going to use in the game. Now, I've never done anything like this before, so I am used to having a single sprite, a single origin point, and thus allowing for easy manipulation of the "player". Does anyone have any ideas on how I should approach creating a modular space ship?
Thank you to anyone who takes the time to read this and to reply, I hope you all have a nice day!