Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: OpenML  (Read 4281 times)

0 Members and 1 Guest are viewing this topic.

nomad28

  • Newbie
  • *
  • Posts: 1
    • View Profile
OpenML
« on: January 23, 2010, 05:54:51 pm »
First of all I would like to ask permission to use your project.

If I can then great, so basically I'm changing some of the features, some of you may not like the idea, but I am making it more suited for embedded devices.  I am doing this by using the OpenGL ES, and OpenML feature sets, I have added codec handling, though I have'nt actually added any of the hardware decoding functions.  I've mainly just tried to tie it all together I removed the windowing features, including the windowing system interfaces, and replacd it with video rendering, so that is why I'm going to add the OpenML features, I'll be using the example implementation downloaded from ARM as the base of my implementation.  So, I'll post back with the address when I put it up.

 

anything