Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Physics Engine: Box2Dx or what? Please help!  (Read 797 times)

0 Members and 1 Guest are viewing this topic.

Tigre Pablito

  • Full Member
  • ***
  • Posts: 225
    • View Profile
    • Email
Physics Engine: Box2Dx or what? Please help!
« on: October 21, 2017, 03:35:46 am »
Hello Ladies and Guys,

Could someone tell me what physics engine to use with C# and SFML, and how, or where to look for? I searched and saw very much, but nothing works, by now. I suppose that what there should be is a few nice DLLs, as SFML.Net has, and that's all. Or whatever is needed to be able to use classes of objects for implementing physics in my poor SFML.Net projects. Last I saw is Farseer, someone said it was simpler than Box2D, I tried it (it's really written in C#) but there were over than 2500 errors in a sample project. Again, there aren't any DLL (or I don't know how to find them).

Thanks in advance
Pablo