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Author Topic: SFML.NET 2.2 for .NET 4.6.1  (Read 4326 times)

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kazyamof

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SFML.NET 2.2 for .NET 4.6.1
« on: October 03, 2016, 04:07:32 pm »
I've tried to create a new project using .net 4.6.1, but I figured out that the max .net version suported by sml.net is .net 4.

Then I downloaded the sourcecode of sfml.net, I made a update on the project to run with the newest version of .net 4.6.1.

Then I reimported the .dlls references (sfmlnet-graphcis-2, sfmlnet-system-2, sfmlnet-audio-2, sfmlnet-window-2) on my original game, I set the version to .net 4.6.1 and is running nice! Now I can use some new features from .net, like
myObject?.Update();

But I want to know about the "SFML.Net-2.2\extlibs" that should be imported on the project and need to be present on the .exe path, specially the csfml- ones.

They need to be updated too?

Laurent

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Re: SFML.NET 2.2 for .NET 4.6.1
« Reply #1 on: October 03, 2016, 04:12:18 pm »
These dependencies are C, not .Net, so an update is not relevant for them.
Laurent Gomila - SFML developer

kazyamof

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Re: SFML.NET 2.2 for .NET 4.6.1
« Reply #2 on: October 03, 2016, 04:17:47 pm »
Thanks for the answer.
And what about the sfml.net 2.4? Any news?

Laurent

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Re: SFML.NET 2.2 for .NET 4.6.1
« Reply #3 on: October 03, 2016, 04:30:42 pm »
CSFML was updated this week-end. SFML.Net should follow soon.
Laurent Gomila - SFML developer

kazyamof

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Re: SFML.NET 2.2 for .NET 4.6.2
« Reply #4 on: October 03, 2016, 05:38:20 pm »
« Last Edit: October 03, 2016, 05:41:40 pm by kazyamof »

dabbertorres

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Re: SFML.NET 2.2 for .NET 4.6.1
« Reply #5 on: October 03, 2016, 10:21:35 pm »
I have a SFML.NET 2.4 branch, (https://github.com/dabbertorres/SFML.Net/tree/2.4) that I'm going to submit a PR for soon. I did make some style/architecture (minor) changes on my branch there as well, so I've been meaning to make a forum post to discuss those before submitting the PR.
« Last Edit: October 03, 2016, 10:59:40 pm by dabbertorres »

 

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