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Author Topic: Why sprites?  (Read 1804 times)

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kekie

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Why sprites?
« on: October 13, 2016, 04:22:15 am »
Why would one use a
sf::Sprite
instead of a
sf::RectangleShape
Reading the graphics module tutorial doesn't reveal any obvious difference between the two?

DarkRoku12

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Re: Why sprites?
« Reply #1 on: October 13, 2016, 05:33:17 am »
RectangleShape have few more methods.

But i think sf::Sprite its more intuitive.
I would like a spanish/latin community...
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kekie

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Re: Why sprites?
« Reply #2 on: October 13, 2016, 06:21:49 am »
Yeah, RectangleShapes can do just straight colors with borders, and sprites have to be textured it seems. Are there any other differences?

Laurent

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Re: Why sprites?
« Reply #3 on: October 13, 2016, 07:20:26 am »
sf::Sprite is more focused on displaying a textured quad, so it is a little more efficient than sf::RectangleShape at doing it.
Laurent Gomila - SFML developer

kekie

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Re: Why sprites?
« Reply #4 on: October 14, 2016, 05:39:10 am »
Ahh - that makes sense. Thanks!

 

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