hello
i was working on terrain lately, i'm trying to cover as much as i can on this topic which it seems, it is massive topic wasn't a best choice to lean basic opengl on this path. but i have made some progresses so far.
here i have made a demo to test opengl 4.4 features by drawing terrain with Tessellation based on nvida demonstration on Tessellation and Program Pipelines. but unfortunately, this technique has huge drawback regarding performance especially for terrain atleast on my Labtop.
the demo shows the terrain colored based on its height and dynamic cloud & lighting effects.i made it with c++/SFML. i would like to carry on this topic to get a decent knowledge for both opengl in general and terrain in specific
demo:
source code:
github