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Open your project's options, then go to the Linker / Input item. In the Additional dependencies row, add the SFML libraries you are using. Here we only use sfml-system.lib. For the Debug configuration, you can link with the debug versions of the libraries, which have the "-d" suffix (sfml-system-d.lib in this case).
SILLY_d.dll', Il file binario non è stato compilato con le informazioni di debug.<F>loadSprite: data/village.png err.LoadFromFile==false err.Width==0^this from my internal debug code.
assert( ok = aImage->LoadFromFile( ssFileName.str() ) );