I have a RenderWindow with a size of 300x200, and an Image with the same size. I go through each pixel in the image and generate a color for it(Mandelbrot calculations), and when I try Window.Draw(sf::Sprite(Image)); then Window.Display();, the Window stays black as if the image were black. I know this is not true because I also SaveToFile("Mandelbrot.png") the Image, and that image looks just fine. The weirdest part is, I am getting no errors and the code works just fine on Ubuntu 9.10.