Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released  (Read 3316 times)

0 Members and 1 Guest are viewing this topic.

fallahn

  • Sr. Member
  • ****
  • Posts: 492
  • Buns.
    • View Profile
    • Trederia
tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
« on: November 15, 2016, 04:21:18 pm »
This is meant to be a portable parsing library which can be used with any graphics rendering library, including SFML. The 'lite' part refers to the library not needing any external dependencies such as boost or zlib, while still supporting compressed map formats. I'm posting it here in case anyone finds this useful (there's an SFML example included in the repository).

Github
« Last Edit: January 19, 2017, 11:50:32 am by fallahn »

achpile

  • Full Member
  • ***
  • Posts: 231
    • View Profile
    • Achpile's homepage
    • Email
Re: tmxlite - a Tiled map editor / tmx parser
« Reply #1 on: November 15, 2016, 07:45:05 pm »
I used JSON export in Tiled in my game :) I think it's easier, than parsing their format ;)

Turbine

  • Full Member
  • ***
  • Posts: 102
    • View Profile
Re: tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
« Reply #2 on: March 10, 2017, 01:39:47 am »
Binary algorithm is one up. Huge maps are just too memory hungry and slow to load with things like JSON and XML.

 

anything