[Latest]
There's a discord channel if you want to join --
https://discordapp.com/invite/TV43fRnIt's very WIP right now.
I'm playing as the guy in red fighting against the purple guy. There are two ways to damage your opponent
1) Melee. When two players collide, a melee collision occurs. The winner is whoever was moving faster in their opponents direction. The loser gets damaged and knocked back. It's hard to tell when this happens in the video and who wins the melee clash because it still needs graphics for it.
2) Energy Attacks. These are only half-implemented at the moment
There's a red circle around me which indicates how much energy I have. The larger the circle the more energy. When the circle is red energy is being drained, when it's green energy is being gained. You use energy from moving, teleporting, and charging energy attacks. You start to regain energy after a brief moment of not using energy. If you run out of energy, you have to wait a second before it starts to recharge.
The idea is that you want to outmaneuver your opponent to score a hit.
I'm working on a meta-game surrounding this giving you something to fight over. The idea is that what you're looking at would be an individual level, which would be considered an entire world. You'd have to kill everyone on the world (roughly 4 enemies per world) in order for it to be conquered. I'm working on a very simple mount-and-blade like galaxy view where various factions are fighting over the planets.
[Original Post]
I've been playing around with the idea of creating a (very simple) 2D action game inspired by dbz. I've got three small prototypes that I've built to that end
- An energy ball effect
- Malleable terrain (I'm thinking this would occur upon the player impacting the ground at a high speed
- Mockup of player / energy ball flight physics
Admittedly, #1 was made with Love2D, and #3 was something that I made back in 2012. I'm not sure how much further i'm going to go with this, but I wanted to throw it out there and get a few opinions