Well it doesnt have to be nodes, it can be anything really, as long as it skips all the time consuming bits. Scripts would be fine. I want to create a 2D Game maker that allows for both top down and side scroller creation. I'm aware of RPG Maker and GameMaker and a few others and I own them but they both have their problems, especially RPG Maker.
Yeah, im sure no matter what i make, no matter how simple i try to make it, others will find it difficult, but I mainly just want something for myself really, if others find it useful, then great. But I have been trying to create something for the past 10 years and over that time I have used many game engines and creation software, and none have helped me, so i figured why not just make something thats easy for me to understand. I mean think of it this way, if you want to draw something on a piece of paper, it would be annoying if everytime you had to make your paper and pen, when i want to create something i just want the paper and pen already. Not to say th3 background stuff isnt imortant at all becaus it is, its imperitive to the program but i just find it disheartening to have to do all that stuff just to make a simple character move left or right.
What if the program had a file for each object where you could place lists of actions into boxes and it executes from top to bottom and then you can create another box and do the same and connect them together in order of what you want executed. Not exactly flow based but sort of close. There could be boxes that allow you to type in scripts if need be but i want to try to stay away from scrips now that i think about it more, unless theyre really simple to create something with.
But idk what do you think? Im just trying to find an idea that will work. I mean UE4 uses node based programming, blueprint, and ive seen people make amazing things with it using just that and no code or scripts.