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Author Topic: FLIGHT  (Read 13474 times)

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« Reply #15 on: June 26, 2020, 07:56:46 pm »
I probably found error. It is in AssetManager::LoadResources()::SetapShader.
I used to compiling mingw8.1.0seh (gcc for Windows). I think, that is something bad
with path to shaders or mingw not so good compiling function (method) to read shaders programs. I curently investigeting :D this problem.

He he - i talk to myself :P