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Author Topic: Is SFML still actively developed?  (Read 3999 times)

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fantasian

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Is SFML still actively developed?
« on: February 07, 2017, 05:01:41 pm »
I would like to start an all singing, all dancing 2D action game project and it's gonna be big (in terms of development needed).

I need it to be desktop and Android/iOS compatible. On the front page it says that it will be smartphone-compatible soon.

I don't want to sound like an *ss, but the forums don't seem to be too busy. Flame me if you like, but I would like to ask if the project is still in development by the core team and if any SFML-related bugs/issues arise during my development, will there be any kind of support to fix them? And is the engine going to be fully compatible with Android/iOS any time soon?

Sorry for such a harsh first message,

Bill

korczurekk

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Re: Is SFML still actively developed?
« Reply #1 on: February 07, 2017, 05:49:12 pm »
SFML is being actively developed and Android version works well even now, but you'll have to wait for iOS support, there's not enough feedback from community and it seems to be limited by now. I'd not expect it to be ready fast.

Hapax

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Re: Is SFML still actively developed?
« Reply #2 on: February 07, 2017, 05:51:01 pm »
Yes, it's still in active development...
https://github.com/SFML/SFML/commits/master
https://github.com/SFML/SFML/pulls?q=is%3Aopen+is%3Apr

Although SFML does work (to some extent) on smartphones already, I'm unsure of its current development. I believe that the Android part is actively developed but it looks like iOS might be currently slow to stopped.
http://en.sfml-dev.org/forums/index.php?topic=13716.0

Maybe the forum isn't too active because there are only few bugs found...  ;D
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eXpl0it3r

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Re: Is SFML still actively developed?
« Reply #3 on: February 07, 2017, 06:09:09 pm »
I don't want to sound like an *ss, but the forums don't seem to be too busy.


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sjaustirni

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Re: Is SFML still actively developed?
« Reply #4 on: February 07, 2017, 08:16:31 pm »
if any SFML-related bugs/issues arise during my development, will there be any kind of support to fix them?

There is no official support for anyone, at least not that I know of. After all, you paid nothing for using SFML. Having said that, the volunteers in the community that has emerged around SFML do try to solve the issues as soon as possible.

You see, if you haven't paid for an actual support, don't be an ass if your issue is not being worked on the moment you post in on Github or maybe even tagged as "wontfix". I stress the people here are working on SFML for free.

jamesL

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Re: Is SFML still actively developed?
« Reply #5 on: February 07, 2017, 09:26:57 pm »
if any SFML-related bugs/issues arise during my development, will there be any kind of support to fix them?

There is no official support for anyone, at least not that I know of. After all, you paid nothing for using SFML. Having said that, the volunteers in the community that has emerged around SFML do try to solve the issues as soon as possible.

You see, if you haven't paid for an actual support, don't be an ass if your issue is not being worked on the moment you post in on Github or maybe even tagged as "wontfix". I stress the people here are working on SFML for free.

he just asked a question

he even said "Sorry for such a harsh first message,"

and I think his question is a valid one
have you ever been to the SDL forums ?
the place is practically deserted 

as far as "official" support goes ... we have the SFML dev team posting here daily and the author of an sfml book posts quickly in response to questions

so I'd say you get "official" support

I'm sure the devs would be happy if iOS and Android had as many testers and projects as the MS and linux versions
you can always help out

anytime you have a problem (that you have tried fixing yourself, but still can't) post a question here in the proper forum

maybe you'll even be the one to make fixes for the iOS version

JayhawkZombie

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Re: Is SFML still actively developed?
« Reply #6 on: February 08, 2017, 02:10:43 am »
On the Android front, my team will be porting a big project (or at least trying to) to Android soon.  It will probably be restricted to newer api versions, but we'll see how low we can get it.  I'll make sure we document everything along the way, and document any issues we come across and the process. Then we'll make it open-source :D 
It's part of a college senior design project, so I kind of have to follow through on that.

But in any case, the forums are active. Not something as crazy as an OpenGL forum, maybe, but still active.  If you ask a question, someone will respond to help you out.