So I've been following this guy with his tutorial on 2D platformer
https://youtu.be/T6o5OlgsCew?t=185And when you see him compiling for first time, he gets the animation, but for me I get some errors:
main.cpp:176:62: error: no matching function for call to 'Animation::Tick(time_t (__attribute__((__cdecl__)) &)(time_t*))'
stl_map.h:504:59: error: no matching function for call to 'Animation::Animation()'
The whole class looks like this:
// Animation class
class Animation
{
public:
std::vector<IntRect> Frames, Frames_flip;
float CurrentFrame, Speed;
bool Flip, IsPlaying;
Sprite sprite;
Animation(Texture &t, int x, int y, int w, int h, int Count, float speed, int Step)
{
Speed = speed;
sprite.setTexture(t);
CurrentFrame = 0;
IsPlaying = true;
Flip = false;
for (int i = 0; i < Count; i++)
{
Frames.push_back( IntRect(x+i*Step,y,w,h));
Frames_flip.push_back( IntRect(x+i*Step+w,y,-w,h));
}
}
void Tick(float Time)
{
if (!IsPlaying) return;
CurrentFrame += Speed * Time;
if (CurrentFrame> Frames.size())
CurrentFrame -= Frames.size();
int i = CurrentFrame;
sprite.setTextureRect( Frames[i] );
if (Flip) sprite.setTextureRect( Frames_flip[i] );
}
};
// Animation Manager Class
class AnimationManager
{
public:
String CurrentAnim;
std::map<String, Animation> animList;
AnimationManager()
{
}
void Create(String Name, Texture &t, int x, int y, int w, int h, int Count, float Speed, int Step)
{
animList[Name] = Animation(t,x,y,w,h,Count,Speed,Step);
CurrentAnim = Name;
}
void Draw(RenderWindow &window, int x = 0, int y = 0)
{
animList[CurrentAnim].sprite.setPosition(x,y);
window.draw(animList[CurrentAnim].sprite);
}
void Set(String name) { CurrentAnim = name; }
void flip (bool b) { animList[CurrentAnim].Flip = b; }
void tick(float Time) {animList[CurrentAnim].Tick(time); }
void pause () {animList[CurrentAnim].IsPlaying = false;}
void play () {animList[CurrentAnim].IsPlaying = true;}
};
So yeah, what's exactly going on here? Should I show the full code at some point?