Hey gents,
I was wondering when releasing(when i say release i mean just send it to a friend) a full game built in Visual Studio with SFML, in particular the .exe, is there a way to have the .exe contain all the resources(textures, fonts, etc..)? The only way I have been getting it to work is when Visual Studio generates the .exe in my Debug/Release folder, I have to place my resources folder inside that folder as well with the .exe.
Sorry for the rookie question,
Thanks.