Also, my code is very readable in my perspective. I'd probably think your code is very messy too.
I have not seen OniLink10's code, but have seen yours. Sorry but it's really a mess. Not only because of allocating memory without freeing it. Classes and c-stylish free functions, lumps of implementation code in *.h files that should be placed in *.cpp files, and so on... No offense, just my friendly opinion. :wink:
I have never been able to link multiple cpp files together. Well, I have... but never when code in one cpp file depends on code in another. If I try to do that, "multiple defintion. ur code is fubar'd"
edit1: This wasn't a discussion of my code. This is a discussion of why, when I display two 512x512 textures, the game runs like poo.
edit2: wow. All openGL based games are doing this. Sorry, it wasn't a problem with SFML...