Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Orbita - an unique blend of physics, simulation and puzzle  (Read 4249 times)

0 Members and 1 Guest are viewing this topic.

SukauGrandi

  • Newbie
  • *
  • Posts: 4
    • View Profile
Orbita - an unique blend of physics, simulation and puzzle
« on: April 23, 2017, 01:06:43 pm »
Orbita is a game that started its development process about a year ago.

The game is very unique in its gameplay and is entertaining , addictive and difficult at the same time.

Here is the trailer for the game:



And here is a gameplay video where I walk you through the tutorial and some end levels in order to explain the key game mechanics:



The game is made using c++ and SFML. Feel free to ask me any questions related to game development with SFML.

The game is made by one person - Me :P but i decided to make a gaming studio as well since I hope that the game will become popular and demand for more levels will force me to hire a couple of people.

The game is currently in beta and first 24 levels + 3 modes per level are complete. If you want to try out the game, follow this link:

https://pipipassstudios.itch.io/orbita/download/rof_CHBiaa_j6BUVLbCijj2dZDL0uh6kBerjFa5O

You can find out more about the game at its webpage - http://www.orbitagame.com

If you have any interest in working with me on the game, send me a message. Maybe there will be something you can help me with in the future :)
« Last Edit: May 01, 2017, 02:17:46 pm by SukauGrandi »

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10819
    • View Profile
    • development blog
    • Email
Re: Orbita - an unique blend of physics, simulation and puzzle
« Reply #1 on: April 23, 2017, 11:23:29 pm »
This is really cool! :)

I really like the concept of playing with gravitational pull. I still have somewhere some design for a game based on a similar mechanic.

Having done a n-body simulation many years ago, I know that it's not very trivial, have you thought about including more than two gravity bodies? (or maybe it's already in the game, but we just didn't get to see it...)

Never heard of Indie Game Stand, but if you have a key to spare, I'll gladly take one and check out that site at the same time. :)

Btw. I highly recommend you look into Twitter. It's not the easiest thing to get into, but once you get connected with lots of different game dev, it's an invaluable resource of information and socializing. This thread might be a good start.
« Last Edit: April 23, 2017, 11:26:25 pm by eXpl0it3r »
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

SukauGrandi

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Orbita - an unique blend of physics, simulation and puzzle
« Reply #2 on: April 24, 2017, 08:38:32 am »
eXpl0it3r ! Thank you for your compliments :)

Yes there will be more bodies added over time but they will function in a different way. A green ball that you CAN NOT take control over but must be close to in order to pull it and it CAN NOT pull you is being developed and tested right now. Also, there will be bodies that pull you all the time, can not be controlled and are to massive to be moved themselves (essentially black holes). Another kind of body that will be added is a unique one. Its the center of mass of the red ball-blue ball system. The center of mass and the green ball will both have their own respective walls that must be avoided and both balls are moved in a very different way.

Going beyond three balls at the same time has proven to be overly difficult to a point where it is no longer entertaining. A couple of very last leveles probably will end up having 4 balls that need to be handled at the same time but not more than that.

I will send a key to you in a couple of days :) can i just send a private message to your SFML forum user?

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10819
    • View Profile
    • development blog
    • Email
Re: Orbita - an unique blend of physics, simulation and puzzle
« Reply #3 on: April 24, 2017, 08:55:01 am »
Yes there will be more bodies added over time but they will function in a different way. ...
Nice! :)

I will send a key to you in a couple of days :) can i just send a private message to your SFML forum user?
Sure, that works.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Hapax

  • Hero Member
  • *****
  • Posts: 3351
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: Orbita - an unique blend of physics, simulation and puzzle
« Reply #4 on: April 24, 2017, 12:14:22 pm »
Looks interesting. Nice work :)
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

Satus

  • Guest
Re: Orbita - an unique blend of physics, simulation and puzzle
« Reply #5 on: April 24, 2017, 12:51:50 pm »
Wow, this looks great! And really hard to complete.

SukauGrandi

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Orbita - an unique blend of physics, simulation and puzzle
« Reply #6 on: April 26, 2017, 08:25:10 am »
Looks interesting. Nice work :)

Thanks ! Would you like me to send you a game key ? :)

Wow, this looks great! And really hard to complete.

Same question :)

 

anything