Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Actions Reactions Engine  (Read 1970 times)

0 Members and 1 Guest are viewing this topic.

EGYPTIAN CODER

  • Newbie
  • *
  • Posts: 32
    • View Profile
    • Email
Actions Reactions Engine
« on: May 07, 2017, 10:48:05 pm »
hello every one ;
my first project is done in sfml  ,and I would like everyone in this forim to see it   

the project is   
1- simple editor  : it just allow you to draw rectangle shapes and modify their position and size easily
                             and finally storing them (their attributes not rectangle shapes )

2-game engine   : in conclusion it does two things   the first is (collision detection) and second is (calling reactions) the reactions are lambda functions that have two parameters represent the colliders

3-simple game  : it uses the game engine and the editor to build a very simple game
(( a rectangle that is being controlled by the player and is jumps on rectangles))  ::) ::) ::)


and here my main  function to keep you patience ;D ;D
int main(){
        sf::RenderWindow window(sf::VideoMode(1200,700),"main");
       
        sf::View view;
        sf::Clock clock;
        sf::Time timer;

        const int level_blocks=16;

        block level[level_blocks];


       
       
        player me;
       

        engine eng;
       
        for(int w=0; w<level_blocks ; w++)
                eng.come_in_objects(level[w].let_me_in());


        eng.come_in_objects(me.let_me_in());
       
       

       
       


        while(window.isOpen()){


                timer= clock.restart();

        //here we apply the gravity
        me.default_actions( timer );
       

        //handling input
        sf::Event event;
        while(window.pollEvent(event)){
        me.input_handlig(event);

        if(event.type==sf::Event::Closed)
                window.close();
        }
         


        //updating the collision sheets
        me.update_sheet();
        for(int w=0; w<level_blocks ; w++)
                level[w].update_sheet();


        //collision detection and calling reactions
        eng.body_body_collision_checking();  //the holy event



       


       
        me.update( timer );//apply the final velocity

        window.clear();


        //applying the view
        view.setCenter(me.get_point());

        view.setSize(window.getDefaultView().getSize());


        window.setView(view);



        window.draw(me);
        for(int w=0; w<level_blocks ; w++)
                window.draw(level[w]);
       
        window.display();

        }


}
 
 

the editor


the game

the red rectangle is the player


i think that there is  a good ideas that can be applied to abigger projects  8) 8) 8)