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gl_FrontColor instead of gl_FragColor
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Topic: gl_FrontColor instead of gl_FragColor (Read 4752 times)
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FRex
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Posts: 1848
Back to C++ gamedev with SFML in May 2023
gl_FrontColor instead of gl_FragColor
«
on:
May 22, 2017, 02:18:20 pm »
I think this is a mistake in some shader examples:
https://www.sfml-dev.org/tutorials/2.4/graphics-shader.php#minimal-shaders
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Laurent
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Re: gl_FrontColor instead of gl_FragColor
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Reply #1 on:
May 22, 2017, 02:35:59 pm »
Isn't gl_FragColor for fragment shaders, and gl_FrontColor for vertex shaders?
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Laurent Gomila - SFML developer
FRex
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Re: gl_FrontColor instead of gl_FragColor
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Reply #2 on:
May 22, 2017, 03:49:46 pm »
Well f*ck. Sorry, my bad. I was in a hurry trying out something with frag and I ran into this example first and WTFed on it.
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gl_FrontColor instead of gl_FragColor
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