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Author Topic: File manager  (Read 20067 times)

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Gawen

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File manager
« on: August 15, 2007, 08:16:01 pm »
I think useful storing datas in a unique file for multimedia applications, compressed or not.

A file manager natively included in SFML can make easier this kind of handling.

For example,

Code: [Select]
sfFileManager::Open("FolderFoo/FolderBar/Archive.zip/FolderBoo/ArchiveFar.pkg/FinallyTheFile")

Cute no ? ;)

Alp

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File manager
« Reply #1 on: August 15, 2007, 09:53:15 pm »
Using this would be useful for storing game datas in a single file. This would be a useful feature. However it has to be put in the "Possible features" section of the TODO list ;)

It's not that important, althought you can work on it :)
SFML developper

Laurent

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« Reply #2 on: August 16, 2007, 09:30:41 am »
I had this idea some time ago, and I even started to implement it. It's not one of the most important things to add, but I think it will be done soon ;)
Laurent Gomila - SFML developer

CareBear

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« Reply #3 on: November 07, 2007, 08:28:22 pm »
Maybe pick this up for the Roadmap as well?
With using zip or 7-zip (www.7-zip.org) files/formats as archive :)

Laurent

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« Reply #4 on: November 08, 2007, 02:12:11 am »
Yep, it will be added.
Laurent Gomila - SFML developer

Lord Delvin

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« Reply #5 on: November 08, 2007, 09:17:20 am »
Uh that's nice...ahm may I contribute some code, as I'd really like to see this feature and you could focus on something more interesting.
mfg
Lord Delvin

DrEvil

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« Reply #6 on: November 09, 2007, 02:45:44 am »
Considered using PhysFS? Maybe with a C++ wrapper ? It's a pretty nice file system I use for a couple projects.

Laurent

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« Reply #7 on: November 09, 2007, 03:43:41 am »
PhysFS looks really interesting, I'll do some tests with it. Thanks for the suggestion.
Laurent Gomila - SFML developer

 

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