Hi, this is my project 'Confluence' I've been meaning to start a topic for a long time now. I still have a long way to go, but I wanted to start a topic eventually, so I might as well start now!
Confluence is a story driven strategy game with (digitally) painted art:

It's mainly a game about interacting with other people:

But there's exploration:

And some combat:

I'm building the a prototype right now, so gameplay details will be a while yet, but here's one thing I'm working on:
How should I give the player directions? I'm planning on having an 'overworld' map, but locations on the map also have different sub-locations. I wanted to try to stick to physical directions in the environment like in the WIP below:

Or do people really love mini-maps? If anyone has some opinion / insight, let me know!