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Author Topic: Failed Loading Texture - Reason Out of Memory  (Read 1982 times)

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Sparcsky

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Failed Loading Texture - Reason Out of Memory
« on: June 06, 2017, 04:30:03 pm »
I'm trying to load a Texture with a size of 32,768 x 4096 but it failed to do so. What does it mean of this error? how can I solve it? also, what is the maximum size SFML can load textures?

eXpl0it3r

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Re: Failed Loading Texture - Reason Out of Memory
« Reply #1 on: June 06, 2017, 05:11:11 pm »
First one means that it someone couldn't be opened, e.g. no permission or doesn't exist in the said location.
The second seems to come from stb_image and sounds like you don't have enough RAM to load that image into.

32768x4096 = 512MB and maybe even more when it has to decompress it.

What's that image anyways?
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Sparcsky

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Re: Failed Loading Texture - Reason Out of Memory
« Reply #2 on: June 06, 2017, 05:20:51 pm »
I have 8GB ram and only 4GB is in use.

The image is a texture atlas which contains all the game objects that I can use in my game. I put it all into one image to minimise instantiating multiple textures.

Ionut

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Re: Failed Loading Texture - Reason Out of Memory
« Reply #3 on: June 06, 2017, 06:28:47 pm »
Hmm...that's a BIG image,don't you think?However you could divide the image into multiple spritesheets to use it.But I'm curious what game do you want to make?(Because that spritesheet contains more sprites that I know to count)
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