I'm trying to learn OpenGL and want to use SFML for window creation, input, texture loading, etc. I've been following the tutorial at
https://open.gl/textures to try and get everything to run. When I try to include the SFML.Graphics.hpp header, create an sf::Image and call loadFromFile() on that image, it claims that it is an undefined reference. What's perplexing is that calling other functions on the sf::Image object doesn't crash the program. I would just try a different image library but this seems to be suggesting that something is wrong with my setup, although I can't find anything? Can anyone help narrow down the possibilities of what might be wrong?
undefined reference to `_imp___ZN2sf5Image12loadFromFileERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE'