Hello,
I'm trying to use SFML in C#, because I'm porting some C++ code over for a level editor. I have a few questions about what it can do before I follow that path.
1- Can SFML be rendered in a Windows Form control? I am setting up the UI and serialization stuff in C# now, but will it be as simple as dragging in a render window for SFML into the tab control I have set up, or could I render into the tab control or a panel?
2- Does SFML allow me to use OpenGL with SFML in C#? I've seen some things like the Tao Framework. Can I just use the OpenGL functions from Tao in the SFML control, like I would with normal SFML?
3- Can I just port my C++ library to a C# library and use my own interfaces based on SFML?
I want the editor to be WYSIWYG, so I need to find a way to get identical rendering and audio on both C++ and C# with minimal effort, which is one reason I chose SFML. Thanks,