Hi Ladies and Guys
I would need to check if "ANY" key is pressed, and if so, then see which of them is; but if no key is pressed, then ignore the "if" block.
I tried with "Keyboard.Key.Unknown" as argument of the "Keyboard.IsKeyPressed()" function, but if always returns false.
Is there any solution for this, that is not checking in the outer "if" block, one by one the possible keys that might be pressed?
The "if" block is into a "while (true) {}" loop, that ends depending on the input (it´s a menu).