So, i was thinking about making a game like Fire Emblem(if you don't know how it is, there's a picture bellow) in the sense that it is a Tactical RPG with a tilemap to move your units around the battlefield, until here everything is fine, but then i remembered a question that i always had when i first dived into SFML
Why is using sf::VertexArray is so much faster than using some sf::Texture? Some time ago i made a game that also used a tilemap but instead i used sf::Texture with a texture manager(so i didn't load the same texture more than one time) that i made and it did run pretty well, should i have used sf::VertexArray instead? Or just for the example that they gave on the tutorial it would be beneficial to use sf::VertexArray since there's no interaction with the person using the PC unlike a game like Fire Emblem?
I already am thanking you for reading up to this point and sorry for any bad english, it is not my native language after all.