Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
General
»
windows.h and time.h not accepted by the compiler
Print
Pages: [
1
]
Author
Topic: windows.h and time.h not accepted by the compiler (Read 1287 times)
0 Members and 1 Guest are viewing this topic.
lori3
Newbie
Posts: 4
windows.h and time.h not accepted by the compiler
«
on:
October 21, 2017, 07:39:50 pm »
Hi.
I recently created a super mario game in windows 7.
https://youtu.be/9vcxNRgnGiY
Since then i had to reinstall windows and i choose to install windows 10 instead of 7.
The problem is that the windows.h and time.h packages are accepted no more by the compiler. It says cannot open source file.
How can i fix this ?
(link for download is in the description)
Logged
Warcraft II HD. Check it out! -
https://github.com/lori2001/Warcraft-II---clone
eXpl0it3r
SFML Team
Hero Member
Posts: 11043
Re: windows.h and time.h not accepted by the compiler
«
Reply #1 on:
October 21, 2017, 07:57:09 pm »
Make sure you have installed the Windows SDK. And that you're using the right SDK for your project.
If you use VS 2017, then you can simply tick a checkbox in the VS installer.
Logged
Official FAQ:
https://www.sfml-dev.org/faq.php
Official Discord Server:
https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog:
https://duerrenberger.dev/blog/
Print
Pages: [
1
]
SFML community forums
»
Help
»
General
»
windows.h and time.h not accepted by the compiler
anything