Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
Graphics
»
Debug output is graphically different from Relese output
Print
Pages: [
1
]
Author
Topic: Debug output is graphically different from Relese output (Read 1673 times)
0 Members and 2 Guests are viewing this topic.
devhobby
Newbie
Posts: 7
Debug output is graphically different from Relese output
«
on:
December 22, 2017, 09:36:09 pm »
When compiling and running in Debug mode:
http://prntscr.com/hr5t3d
When compiling and running in Release mode:
http://prntscr.com/hr5tdx
All the libraries are correctly linked as written in the documentation.
What could the issue be?
P.S: If I
rebuild
the project, they produce the same result. What's happening?
«
Last Edit: December 23, 2017, 12:11:52 am by devhobby
»
Logged
Ionut
Jr. Member
Posts: 59
Guess Who's Back ?
Re: Debug output is graphically different from Relese output
«
Reply #1 on:
December 23, 2017, 12:47:28 pm »
Can you post the code ? That would really help. What are you using ? (Visual Studio,Code::Blocks, etc.. )
The result may be different in the release mode, because it tries to optimize things.
Logged
Guess Who's Back ?
Print
Pages: [
1
]
SFML community forums
»
Help
»
Graphics
»
Debug output is graphically different from Relese output
anything