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Author Topic: CosmoScroll - space shooter game  (Read 30489 times)

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Haze

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CosmoScroll - space shooter game
« on: March 13, 2010, 04:38:59 pm »
Here is Cosmoscroll, an horizontal-scrolling space shooting game written in C++/SFML.

This space shooter features space bandits, aliens and various power-ups.
Cosmoscroll comes in two flavors:
  • Story Mode : Complete all levels, beat the final boss and unlock the hardcore version!
    Collect credits and use them for upgrading your spaceship and buying better weapons.
  • Arcade Mode : Hold as long as possible against more and more powerful bad guys.
    Try to establish a new high score and share it online to compete against other players!
    Don't forget to upgrade your spaceship in the Story Mode for improving your score.

The game is also internationalized (english/french/german) and should load the appropriate translation file according to your system locale.







Download CosmoScroll 0.4 :
Old version for Mac OS X (0.3) : Mac OS X version

CosmoScroll is free software (GPL), source code is available on Google Code

Your comments and suggestions are welcome!.
« Last Edit: July 24, 2012, 09:29:53 am by Haze »

cdesseno

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CosmoScroll - space shooter game
« Reply #1 on: March 13, 2010, 07:50:33 pm »
Nice game! I like the particles flying away when you shoot the enemies.

gsaurus

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CosmoScroll - space shooter game
« Reply #2 on: March 13, 2010, 07:54:22 pm »
Good work :) I liked the XML organization
What did you use to play mod songs?
Pluma - Plug-in Management Framework

Haze

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« Reply #3 on: March 14, 2010, 10:51:28 pm »
Thanks for the feedback.
Quote from: "gsaurus"
What did you use to play mod songs?

We used the DUMB library, and a SFML wrapper around it (source is available here).

gsaurus

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« Reply #4 on: March 15, 2010, 03:40:19 pm »
Quote from: "Haze"
We used the DUMB library, and a SFML wrapper around it (source is available here).

Thanks, I'll give it a look sometime, I like mod songs pretty much :P
Pluma - Plug-in Management Framework

rahul8590

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CosmoScroll - space shooter game
« Reply #5 on: March 16, 2010, 08:11:42 am »
Its really a nice game .. i played a lot .
Even i am working on building something similar to it , not as flamboyant like yours , but something analogous on a smaller scale.

I was wondering , if your could provide ur valuable suggestions on how to go about game programming .

Since , i am acquainted with OpenGL , and i have build a normal ball game which i call it as SAve The Ball . i wanted to add some music at the background , i have no idea on how do i go about doing it . i would be glad if you could help me out.

Haze

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« Reply #6 on: March 16, 2010, 09:29:46 pm »
Quote from: "rahul8590"
I was wondering , if your could provide ur valuable suggestions on how to go about game programming .

Since , i am acquainted with OpenGL , and i have build a normal ball game which i call it as SAve The Ball . i wanted to add some music at the background , i have no idea on how do i go about doing it . i would be glad if you could help me out.

Thanks! I'm not an expert in game designing (there are way more impressive SFML projects than mine), but you can PM me if you have any questions.
Also, playing a background music is a very easy task, thanks to SFML, you should read the tutorial.

KatyJhonson99

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Overheated
« Reply #7 on: February 03, 2011, 10:19:18 am »
it is good going;
i enjoyed the smoothness of the game;
i mean one game started you just can't stop your self till the end "Evil Boss" Encounter;
simple but thrilling  :)
heart beat type music is good and "destroyed particles impact" is newer to me
I believe: "Never give up" clay shooting :Katy Jhonson

Haze

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CosmoScroll - space shooter game
« Reply #8 on: May 27, 2011, 05:25:01 pm »
It's been a long time without any updates, so here a new version!

What's new in CosmoScroll 0.3 ?

  - Arcade mode:
    * you can now upload your score on Internet, and see other online high-scores.
    * more balanced: difficulty increases over time

  - Story mode:
    * Now 8 levels, with additional mini-bosses for more challenge
    * Unlock the "hardcore mode" by completing all the levels

And there is also a bunch of minor improvements :
- more power-ups
- more weapon sound
- new GUI, prettier and easier to use
- bug fixes...

Download CosmoScroll 0.3 :

As usual, your feedback and feature proposals are welcomed.
Have fun.
« Last Edit: July 24, 2012, 09:31:27 am by Haze »

CJ_COIMBRA

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CosmoScroll - space shooter game
« Reply #9 on: May 27, 2011, 05:32:56 pm »
This is a beautiful game! Congratulations!
CJ

Haze

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CosmoScroll - space shooter game
« Reply #10 on: June 20, 2011, 09:23:22 pm »
Now also available for Mac OS!

KasHKoW

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« Reply #11 on: June 22, 2011, 01:15:50 am »
How many people were on the team? How long did the project take?

Lines of code for this project?

What was the jobs of the people that participated?
Is everything original?

Haze

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« Reply #12 on: June 24, 2011, 01:41:56 am »
Quote from: "KasHKoW"
How many people were on the team? How long did the project take?

The first version was released back in 2008, at this time 2 people were involved, now I'm quite alone :)
It's hard to estimate the amount of time spent on it during almost 3 years, I would say about 4 months.

Quote from: "KasHKoW"
Lines of code for this project?

CodeBlocks says 7000 lines (without comments and empty lines)

Quote from: "KasHKoW"
Is everything original?

Code and graphics are original, sounds come from freesound.org, musics come from modarchive.org.

KasHKoW

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CosmoScroll - space shooter game
« Reply #13 on: June 26, 2011, 02:37:26 am »
Very, Very cool. Thanks for the response.

I'm also going to check out those resources.

aquaglow

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CosmoScroll - space shooter game
« Reply #14 on: July 06, 2011, 07:57:59 pm »
Excellent game :D

Thanks for the posting the source code, interesting to see how you've split up the logic.

 

anything