I see, well, 64-65 isn't bad.
The main reason why I'm obsessing over this is because it's the way I'm used to counting things.
For instance, I have the player move at 4 pixels every FRAME. I use the frames for counters, etc.
I've gotten accustomed to: 15 frames = .25 seconds. 180 frames = 3 seconds, etc.
With the faster frame rate, it'll obviously be speedy and lower it'll be slow. I guess I could look into trying to use the clock objects, though would I need to have one of those with everything? That's the main reason why I didn't bother with those as I didn't really get using them.