Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: iOS development progress  (Read 27111 times)

0 Members and 1 Guest are viewing this topic.

Jonny

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • Email
Re: iOS development progress
« Reply #15 on: February 19, 2018, 07:10:19 am »
Does your orientation issue look a little something like this? - https://en.sfml-dev.org/forums/index.php?topic=23507.0

If so, that's great, because all I've only had one other person test that, and they couldn't reproduce it

Yeah not including SFML/Main.hpp caught me out a few times too, anything which can catch that would be massively useful

Ceylo

  • Hero Member
  • *****
  • Posts: 2325
    • View Profile
    • http://sfemovie.yalir.org/
    • Email
Re: iOS development progress
« Reply #16 on: February 19, 2018, 08:24:54 am »
It may be the same issue indeed. I’ll change the clear color of the window example to be sure, because with a black background I can’t see the display frame :D
Want to play movies in your SFML application? Check out sfeMovie!

Jonny

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • Email
Re: iOS development progress
« Reply #17 on: February 22, 2018, 11:24:21 pm »
Does anybody on the SFML team have an opinion on dropping 32 bit support?

Ceylo - Would love to have a more direct line of contact for noodling over these changes, are you on IRC/Discord/etc.?

Ceylo

  • Hero Member
  • *****
  • Posts: 2325
    • View Profile
    • http://sfemovie.yalir.org/
    • Email
Re: iOS development progress
« Reply #18 on: February 23, 2018, 01:09:12 pm »
@Jonny : Whichever you prefer :) I have both but I’m used to using none so.. only disadvantage I can see with IRC (from what I understand about IRC) is that you’d lose the messages sent to you while being offline.

Apart from that I’m away for the next days AND I don’t wish to continue on iOS as long as this PR isn’t merged (it needs testing from users), because I feel like I’m accumulating too much unmerged work atm.
Want to play movies in your SFML application? Check out sfeMovie!

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
Re: iOS development progress
« Reply #19 on: February 23, 2018, 01:14:05 pm »
If 32-bit isn't really supported anymore, I don't see the need to keep it around. And since iOS is not used as much yet, it shouldn't be an issue.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Jonny

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • Email
Re: iOS development progress
« Reply #20 on: February 24, 2018, 12:48:55 am »
Ceylo - I completely understand. I am also looking forward to that PR being merged! You're right about IRC, if you don't have a bouncer set up then offline messages are lost. I do have a bouncer set up so if you join I'll pick up any messages when I'm around. Alternatively you can join the discord channel here: https://discord.gg/R6BtEzu

I'll add some issues on GH to clarify the issues we've discussed, and put together PR's for the solutions we've found.

Jonny

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • Email
Re: iOS development progress
« Reply #21 on: February 25, 2018, 10:22:29 pm »
There are now PR's for all the issues we've discussed (I think...):

Force the correct architecture (https://github.com/SFML/SFML/pull/1377)
Find OpenAL correctly (https://github.com/SFML/SFML/pull/1376)
Drop 32 bit support (https://github.com/SFML/SFML/pull/1374)

Big thanks again to Ceylo for much helpful input! I'm going to take a look at getting the examples working now

Jonny

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • Email
Re: iOS development progress
« Reply #22 on: April 25, 2018, 06:42:21 pm »

 

anything