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Author Topic: sf::sleep problem  (Read 8604 times)

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Re: sf::sleep problem
« Reply #15 on: February 03, 2018, 06:02:40 pm »
And try it without dragging your window, as that will make rendering stop working, while the sleep itself still goes on.

Point is, there's no reason why sf::seconds or sf::milliseconds would behave differently, as they both just create an sf::Time object with the given input. As such it sounds a lot like an user error, i.e. you interpreting some behavior wrongly.
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Re: sf::sleep problem
« Reply #16 on: February 03, 2018, 10:06:17 pm »
I figured what it is. It's my compiler.
It seems like it doesnt compile everything from new.
It more like compiles certain things and takes other things from old compilations.

Im using vs 2017.

Anyone can help?  :(