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Author Topic: RenderWindow.Display() crashing my poor game in an old PC  (Read 1490 times)

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Tigre Pablito

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RenderWindow.Display() crashing my poor game in an old PC
« on: February 21, 2018, 07:03:01 pm »
Hi Ladies and Guys of SFML

I'm trying to run my poor Space Shooter game in a PC from about 2003, written in C# with SFML.Net 2.0. The system is Windows XP. AMD 1.5GHz, 1,18 GB RAM  8)

A few days ago it ran fine. But I just added some improvements to the application, and it suddenly started to crash while debugging, with no error nor exception message, but always the highlighted line was window.Display();  :-\

I don't think that posting the code will help, because there is no essential changes from the before code.

May be an out of memory error?

I will thank any help  :D