Hi all.
I am working with SFML for quite some time now, and really enjoy it.
Last couple of months im writing my own simple game library, 100% based on manually builded SFML from master branch.
And i wondering how can i add 'custom' module to SFML? Like sfml-editor.lib for example.
Currently i have typical SFML project where my 'editor' module is. It contains scene, graph, nodes and all that stuff, with ability to save and load it from disk.
So the answer is that i need to build .lib file from my project and then link it alongside core SFML?
What is correct way to create custom module, that will behave like SFML module?