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music starts fine but then stops
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Topic: music starts fine but then stops (Read 2749 times)
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oklab
Newbie
Posts: 2
music starts fine but then stops
«
on:
March 17, 2018, 03:07:38 am »
Hello. I am new to both C++ and C# but have been trying to convert C++ tutorial info to C# so my code may be very flawed or imperfect. My issue is that the loaded music begins playing as planned but suddenly stops and does not restart. The stopping point seems to be different each time I execute (from debug or application). Using VS2015. Most likely as a result of being new to SFML and C#, I am missing something basic. I appreciate any assistance.
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Threading.Tasks
;
using
System.Windows.Forms
;
using
SFML
;
using
SFML.Graphics
;
using
SFML.Audio
;
using
SFML.Window
;
namespace
LurkingII
{
static
class
Program
{
static
void
OnClose
(
object
sender, EventArgs e
)
{
// Close the window when OnClose event is received
RenderWindow window
=
(
RenderWindow
)
sender
;
window
.
Close
(
)
;
}
static
void
MenuView_MouseMoved
(
object
sender, MouseMoveEventArgs e
)
{
}
static
void
MenuView_MouseButtonPressed
(
object
sender, MouseButtonEventArgs e
)
{
}
static
void
Main
(
)
{
// Create the main window
RenderWindow MenuView
=
new
RenderWindow
(
new
VideoMode
(
1280
,
720
)
,
"Lurking II: A Madness"
, Styles
.
Fullscreen
)
;
// Add event handling
MenuView
.
Closed
+=
new
EventHandler
(
OnClose
)
;
MenuView
.
MouseMoved
+=
MenuView_MouseMoved
;
MenuView
.
MouseButtonPressed
+=
MenuView_MouseButtonPressed
;
Texture TitleBG
=
new
Texture
(
@"C:\Users\Aaron\Desktop\Aaron\Lurking II\grfx\GAMEVIEW_GRFX\TitlePage_03_2018.bmp"
)
;
Sprite TitlePage
=
new
Sprite
(
)
;
TitlePage
.
Texture
=
TitleBG
;
Font L2Font
=
new
Font
(
@"C:\Users\Aaron\Desktop\bardscroll.ttf"
)
;
Text DispText
=
new
Text
(
"NEW QUEST"
,L2Font,
16
)
;
DispText
.
Position
=
new
Vector2f
(
1000
,
400
)
;
Text DispText2
=
new
Text
(
"RESUME QUEST"
, L2Font,
16
)
;
DispText2
.
Position
=
new
Vector2f
(
1000
,
450
)
;
Text DispText3
=
new
Text
(
"CHARACTERS"
, L2Font,
16
)
;
DispText3
.
Position
=
new
Vector2f
(
1000
,
500
)
;
Text DispText4
=
new
Text
(
"QUIT"
, L2Font,
16
)
;
DispText4
.
Position
=
new
Vector2f
(
1000
,
550
)
;
//Play Music
Music CurrentSong
=
new
Music
(
@"C:\Users\Aaron\Desktop\Vermys Score\Title.ogg"
)
;
CurrentSong
.
Play
(
)
;
// Start the game loop
while
(
MenuView
.
IsOpen
(
)
)
{
// Process events
MenuView
.
DispatchEvents
(
)
;
// Display Title Screen Texture
MenuView
.
Draw
(
TitlePage
)
;
// GET THE MOUSE POSITION
Vector2i mouseP
=
new
Vector2i
(
)
;
mouseP
=
Mouse
.
GetPosition
(
MenuView
)
;
Vector2f mousePC
=
new
Vector2f
(
)
;
mousePC
=
MenuView
.
MapPixelToCoords
(
mouseP
)
;
// Reset menu items
DispText
.
Color
=
new
Color
(
50
,
50
,
50
)
;
DispText2
.
Color
=
new
Color
(
50
,
50
,
50
)
;
DispText3
.
Color
=
new
Color
(
50
,
50
,
50
)
;
DispText4
.
Color
=
new
Color
(
50
,
50
,
50
)
;
FloatRect Textbb
=
new
FloatRect
(
)
;
Textbb
=
DispText
.
GetGlobalBounds
(
)
;
FloatRect Text2bb
=
new
FloatRect
(
)
;
Text2bb
=
DispText2
.
GetGlobalBounds
(
)
;
FloatRect Text3bb
=
new
FloatRect
(
)
;
Text3bb
=
DispText3
.
GetGlobalBounds
(
)
;
FloatRect Text4bb
=
new
FloatRect
(
)
;
Text4bb
=
DispText4
.
GetGlobalBounds
(
)
;
// Color active menu option
if
(
Textbb
.
Contains
(
mouseP
.
X
, mouseP
.
Y
)
)
{
DispText
.
Color
=
new
Color
(
120
,
120
,
120
)
;
}
if
(
Text2bb
.
Contains
(
mouseP
.
X
, mouseP
.
Y
)
)
{
DispText2
.
Color
=
new
Color
(
120
,
120
,
120
)
;
}
if
(
Text3bb
.
Contains
(
mouseP
.
X
, mouseP
.
Y
)
)
{
DispText3
.
Color
=
new
Color
(
120
,
120
,
120
)
;
}
if
(
Text4bb
.
Contains
(
mouseP
.
X
, mouseP
.
Y
)
)
{
DispText4
.
Color
=
new
Color
(
120
,
120
,
120
)
;
}
// Display Menu Text
MenuView
.
Draw
(
DispText
)
;
MenuView
.
Draw
(
DispText2
)
;
MenuView
.
Draw
(
DispText3
)
;
MenuView
.
Draw
(
DispText4
)
;
// Update the window
MenuView
.
Display
(
)
;
}
//End game loop
}
//End Main()
}
//End Program
}
//End Lurking II Namespace
Logged
oklab
Newbie
Posts: 2
Re: music starts fine but then stops
«
Reply #1 on:
March 17, 2018, 11:09:06 am »
As I suspected. I was being stupid.
Moved Vector2i mouseP = new Vector2i(); and Vector2f mousePC = new Vector2f(); out of the loop and that took care of it. Sorry for posting that. I will go read a book now.
Logged
eXpl0it3r
SFML Team
Hero Member
Posts: 11033
Re: music starts fine but then stops
«
Reply #2 on:
March 17, 2018, 12:51:07 pm »
Not sure how that would affect the music playback, but if it solves the issue...
Logged
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music starts fine but then stops