Hi there,
My group's project uses a tilemap system to display graphics and interact with the game world. Unfortunately, every once in a while when the player moves on the tilemap, colored lines appear in between each tile and we're not sure why. The color of the lines matches the fuchsia color of the RenderWindow itself.
Any ideas on what could be causing this? We've tried actually overlapping the tiles so that instead of being drawn right next to each other (they're 16 x 16 in pixels), their edges are drawn in an overlapping fashion, such that every 15 or 14 pixels the next tile is drawn. We thought this might eliminate the issue if the issue happened to be some rounding error with where the tiles were being drawn, but unfortunately that little trick didn't change anything--we still get those pesky horizontal/vertical 1 pixel wide lines every so often.
More general information I'm throwing in: Our tiles are converted to vertices and stored in a vertex array for batch rendering.