Hello!
I've been in development of a game, The Crucible, which is a rogue-like dungeon crawler similar to NetHack or DCSS with some newer RPG elements. I'm a college student and don't always have a lot of time to work on it, but it has come a long way over the past few months. Virtually the entire game is randomly generated or customizable. Dungeon & Cave layouts, enemies, items, and abilities.
I haven't used any libraries aside from SFML (graphics, sound, window etc), I thought it would be best to start from scratch for my first SFML project. I am however looking into using ImGui for options menus & customization tools.
Anyways, I've been learning on my own both C++ development and SFML and would really like to hear some criticism / direction. I get the feeling by looking at others' projects that I have gaping design & optimization flaws in my project. It is clear now that my 'make it up as you go along' approach has produced a lot of sloppy code that i'm very unhappy with.
Video of build A1.0.3 (sorry, it's a bit quiet):
https://youtu.be/APV-MfroYe8Code:
https://github.com/AaronCC/The_Crucible/tree/master/Crucible_GameCurrent Build:
https://github.com/AaronCC/The_Crucible_BuildThe game is still very much in development.
Thanks.