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Background to problem (skip if uninterested)
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Okay so this is the same problem I was experiencing before I gave programming a break. I had the
frame work written for a decent size project I was going to be working on, then I upgraded to the
newest version of VS and to windows 10 and I guess ive done something stupid with the setup
because nothing works. For the purpose of trying to get it working, I always first set up an empty
project following the tutorial and use the example code to test it.
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Operating system: Windows 10
Visual studio version: Visual studio 2017
SFML Version: 2.5.0-vc15-32-bit
So I have an empty project, with SFML 2.5.0 in the same directory as my project. I figrured Id link
statically, merely to save the headache of copying files around.
In all configurations I have:
C/C++ >> General >> Additional Include Directories >> linked to the include folder
Linker >> General >> Additional Library Directories >> linked to the lib folder
C/C++ >> Preprocessor >> SFML_STATIC
in my debug I have:
Linker >> input >> additional dependencies
sfml-graphics-s-d.lib
sfml-window-s-d.lib
sfml-system-s-d.lib
in release i have:
Linker >> input >> additional dependencies
sfml-graphics-s.lib
sfml-window-s.lib
sfml-system-s.lib
Then I simple have a CPP file in source files called main.cpp where i have posted the example code,
on their tutorial page.
The intellesence isnt give me any issues, but when I run it, in either debug or release, it breaks and gives
me 61 errors:
some of them are LNK2019 and some LNK2001. Not really sure what is going on, Im hoping someone
can help me by pointing out something stupid I have done. Thank you for reading in advance.