Hello. I have two sprites that I want to check for collision on. I was originally calling getGlobalBounds() on both sprites and checking if they intersected. This works fine except for the fact that the player sprites are holding a long weapon, so even if just their weapons are touching when attacking, it counts as collision. I want it so collision only happens when the weapon is hitting the other sprites body. Is there a way to get only a portion of the bounding box for a sprite and then see if it intersects with the other sprite? Thanks!