For some reason our screen looks like it's shifted downwards by about 180 pixels or so.
Image:
https://imgur.com/slhCOwyHere's how we create our window:
ContextSettings settings;
settings.antialiasingLevel = 4;
RenderWindow window(VideoMode(static_cast<unsigned int>(Variables::PIXEL_WIDTH),
static_cast<unsigned int>(Variables::PIXEL_HEIGHT)),
Variables::GAME_NAME, sf::Style::Fullscreen, settings);
Furthermore we never edit the window.
Where the Pixel width and Pixel height are simply the screen resolution (1920x1200).
When setting the pixel height to a lower value, the screen looks like this (1920x900):
https://imgur.com/a/cD34FiRSo that basically takes the screen height being too high out of the picture as cause.